How it works
You brag. Your friends doubt you. Then you have to actually do it.
A round
One player is the braggart. Everyone sees the card — say, name Harry Potter characters, 30 seconds on the clock.
The braggart privately commits to a number. It goes public, and everyone else secretly calls it over or under. Betting closes, the room's verdict lands on screen — 71% are betting against you — and then they have to do it.
The player to the braggart's left is the ref. They count out loud, on everyone's screen, so a ref with a bet of their own can't quietly fiddle it. The job moves round the table every round.
The rule the whole game rests on
You score off your doubters. Not off the card, not off the size of the number — off the people who didn't believe you.
So a brag nobody argues with is worth nothing, however well you do it. Say four when you know you can do twelve and you'll clear it easily, in front of a table who all backed you, and earn zero. The points are in the argument.
The numbers
Everyone starts on 100 points.
As the braggart:
- hit your number — +5 for every doubter
- miss it — −5 for every believer
Both sides of that are head-counts, and they point in opposite directions. You're paid by the people who doubted you and charged for the people you let down — so missing a number nobody believed in costs you nothing at all.
As a bettor: ±10, flat. Right or wrong, same stake, so the only decision that matters is which way you call it.
Backing out of a dare costs 10.
Last Call — the final round of the night — pays triple. Bets are ±30 and doubters are worth 15 each, which is why last place can still steal it.
Two things you can do instead
Name your own shot. Rather than play the card, declare a talent — I can stand on my head. You write the challenge; you don't write the number. The table secretly proposes how far you have to go and the boldest proposal becomes the bar. Then you take it on or fold.
Ask for a different card. Some cards need four people, or a room you haven't got. The braggart can ask the table for another one, and everyone has to agree. One "play it" and it stands.
Winning
Each player brags once, twice or three times, whatever the host picked. Most points at the end wins. You need at least two players; four to six is the sweet spot.